Evaluation Results

This page presents the results of our usability testing conducted with real users. The evaluation includes demographic data, task completion metrics, usability scores, and qualitative feedback. In total we had 7 users that were willing to give us some feedback and test the app before final evaluation.


Demographics

Age Distribution

Age Distribution

The chart shows the age distribution of our test participants, helping us understand which age groups were represented in our testing.

Occupation Distribution

Occupation Distribution

Distribution of participant occupations, providing context about the backgrounds of our test users.

Pokemon Familiarity

Pokemon Familiarity

This visualization shows participants’ familiarity levels with Pokemon, which helps contextualize their interactions with the app.


Task Performance

Task Completion Success Rate

Task Completion

Stacked area chart showing the success rate for each task. The x-axis represents individual tasks while the y-axis shows the completion rate, allowing us to identify which features were most intuitive.

Single Ease Question (SEQ) Scores

SEQ Scores

Boxplot visualization of SEQ scores for each task, measuring perceived difficulty on a scale from 1 (very difficult) to 7 (very easy). Higher scores indicate better usability. In our case, we managed to score a pretty good performance even if we


Overall Usability

System Usability Scale (SUS)

SUS Scores

Distribution of System Usability Scale scores across all participants. SUS scores above 68 are considered above average, with scores above 80 indicating excellent usability. In our case we have an average SUS-Score of 88.2 which shows excellent usability.


Qualitative Feedback

User Feedback Word Cloud

Positive / Neutral

Positive/Neutral Word Cloud

Negative

Negative Word Cloud

Suggestion

Suggestion Word Cloud

Word cloud visualization of common themes and keywords from user feedback, highlighting the most frequently mentioned terms in participant responses. In this case we have a positive/neutral word cloud, a negative word cloud and a word cloud of suggestions. This makes it easier to see where excitements happen and where the shoe gets pressed

Feedback Summary

Theme Type Mentions
Ease of Use Negative 1
Ease of Use Positive/Neutral 5
Ease of Use Suggestion 1
Functionality Negative 4
Functionality Positive/Neutral 7
Functionality Suggestion 4
Interface Design Negative 1
Interface Design Positive/Neutral 6
Interface Design Suggestion 2

Detailed summary of qualitative feedback, organized by themes and user comments.


Key Insights

Based on the evaluation results:

  • Strengths: Tasks with high completion rates and positive SEQ scores
  • Areas for Improvement: Features with lower scores or user frustrations
  • User Preferences: Most appreciated features from qualitative feedback
  • Priority Issues: Critical usability problems identified through testing

Improvements after the feedback

Based on the feedback we have received, we:

  • moved the “Recently Added” box to the Collectiond tab, since its where most of the users were looking for it
  • made the delete button more visible when deleting cards, since people were confused upon seeing it
  • made the cards in the grid of “Most Valuable” & “Recently Added” clickable, and being able to see its further details

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CCL3 WS2025 - University of Applied Sciences